3.2.1
Fortnite (2017) - Media Industries
Fortnite (2017)
Fortnite (2017)
Fortnite is a series of free-to-play multiplayer battleground games produced by Epic Games.


Introduction to Fortnite (2017)
Introduction to Fortnite (2017)
- Fortnite was first launched in July 2017.
- It is available on multiple platforms (PC, consoles, mobile, and tablets).
- It is known for its mix of combat, building, and survival gameplay.
- The game is aimed at teen and young adult audiences, but is played worldwide by all ages.


The Fortnite franchise
The Fortnite franchise
- Fortnite includes several game modes:
- Fortnite: Battle Royale – 100 players fight until only one remains.
- Fortnite: Save The World – Team survival mode against zombie-like creatures.
- Fortnite: Creative – Players design and build their own islands and mini-games.
- Fortnite: Battle Royale is the most successful free-to-play video game ever.


Fortnite's financial success
Fortnite's financial success
- Fortnite made $1.2 billion in the first 10 months of release.
- The total franchise revenue in 2018 was $3.1 billion
- Epic Games’ value grew from $825 million (2012) to $5.8 billion (2018).
- The game won “Best Ongoing Game” (PC Gamer & IGN, 2018).


Gameplay overview
Gameplay overview
- 100 players are dropped from a flying bus onto an island.
- Players collect weapons, materials, and items to survive.
- The map shrinks over time due to a deadly storm, forcing battles.
- The last player or team standing wins.
- Players can destroy and rebuild structures, combining combat and construction.


Game genre and style
Game genre and style
- Fortnite is a fusion of two popular game types:
- Battle games (like PlayerUnknown’s Battlegrounds)
- Construction games (like Minecraft)
- Known for its colourful, cartoon-like art style and fast-paced gameplay.
- Regular updates and themed events keep the game feeling fresh.
Fortnite - Media Industries
Fortnite - Media Industries
The video game industry has grown rapidly since the 1980s. In 2014, there were 1.8 billion gamers worldwide. In 2015, sales were forecast to reach $90 billion by 2020.


Unreal engine and creativity
Unreal engine and creativity
- Fortnite was built using Epic’s Unreal Engine.
- Epic allows users to download and use it for free to make their own games.
- Unreal Engine is also used in major games like:
- Batman: Arkham City
- Infinity Blade
- This supports creative audiences and independent developers.


Epic Games as a media institution
Epic Games as a media institution
- Epic Games, founded by Tim Sweeney in 1991, was originally run from his home.
- They were famous for the Unreal Engine, named “Most Successful Videogame Engine” by Guinness World Records (2014).
- Epic owns several studios including:
- Chair Entertainment
- Cloudgine (cloud software)
- Tencent, a Chinese company, owns 42% of Epic (bought in 2012).


Reaching audiences
Reaching audiences
- Cross-media convergence = different media forms/brands joining to promote each other.
- Fortnite works with:
- YouTube and Twitch for streaming and competitions
- Marvel Studios (Avengers: Infinity War event)
- Collaborations keep Fortnite fresh and in the public eye.
- Epic Games also partners with famous people to reach wider audiences:
- Rapper Drake played Fortnite live on Twitch.
- NBA star Ben Simmons promoted the game.
- This helps Fortnite appeal beyond traditional gamers.


Funding and profit models
Funding and profit models
- Fortnite uses the “Games as a Service” (GaaS) model.
- The game is free to play, but players buy extras using V-bucks (game currency).
- These are microtransactions for:
- Skins (new outfits)
- Emotes (dance moves)
- Season passes (exclusive rewards)
- Purchases are cosmetic only, not skill-based – but limited-time offers boost demand.


Regulation and PEGI ratings
Regulation and PEGI ratings
- Games must show age ratings to guide parents and consumers.
- In the UK, the system used is PEGI (Pan-European Game Information).
- PEGI ratings became part of UK law in 2012, overseen by the Video Standards Council (VSC).
- Fortnite’s rating: PEGI 12 – “Frequent scenes of mild violence.”
- Most parents' concerns are about addiction, not violence.
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines - Vogue
2.2Magazines - GQ
2.3Advertising & Marketing
2.4Print Advertisements - Quality Street
2.5Print Advertisements - (2026 Exams) This Girl Can
2.6Print Advertisements - (2027 Exams) NHS 111
2.7Film Posters (Marketing)
2.8Film - No Time To Die
2.9Newspapers
2.11The Guardian
2.12(2028 Exams) The Sun
2.13(2028 Exams) The Guardian
3Component 1: Section B
3.1Video Games
3.2Video Games - Fortnite
3.4Radio
3.5Radio - The Archers
3.6(2027 Exams) Radio - Desert Island Discs
4Component 2: Section A
4.1Television
4.3Sitcom - Modern Family
4.4Sitcom - Man Like Mobeen
4.5(2026 Exams) Luther
5Component 2: Section B
5.1Music Video
5.2Lizzo - 'Good as Hell'
5.3Taylor Swift - 'The Man'
5.4Stormzy - 'Superheroes'
5.5Justin Bieber - 'Intentions'
5.6TLC - 'Waterfalls'
5.7Duran Duran - 'Rio'
5.8Online Media - Lizzo
5.9Online Media - Taylor Swift
5.10Online Media - Stormzy
Jump to other topics
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines - Vogue
2.2Magazines - GQ
2.3Advertising & Marketing
2.4Print Advertisements - Quality Street
2.5Print Advertisements - (2026 Exams) This Girl Can
2.6Print Advertisements - (2027 Exams) NHS 111
2.7Film Posters (Marketing)
2.8Film - No Time To Die
2.9Newspapers
2.11The Guardian
2.12(2028 Exams) The Sun
2.13(2028 Exams) The Guardian
3Component 1: Section B
3.1Video Games
3.2Video Games - Fortnite
3.4Radio
3.5Radio - The Archers
3.6(2027 Exams) Radio - Desert Island Discs
4Component 2: Section A
4.1Television
4.3Sitcom - Modern Family
4.4Sitcom - Man Like Mobeen
4.5(2026 Exams) Luther
5Component 2: Section B
5.1Music Video
5.2Lizzo - 'Good as Hell'
5.3Taylor Swift - 'The Man'
5.4Stormzy - 'Superheroes'
5.5Justin Bieber - 'Intentions'
5.6TLC - 'Waterfalls'
5.7Duran Duran - 'Rio'
5.8Online Media - Lizzo
5.9Online Media - Taylor Swift
5.10Online Media - Stormzy
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