5.3.3
Media Theories
Uses and Gratifications
Uses and Gratifications
Blumler and Katz's uses and gratifications theory can be applied to the Bad Blood music video by Taylor Swift.
Pleasure
Pleasure
- The heavy use of intertextual references could be a uses and gratifications pleasure for the audience.
- This is especially true for audiences who may be slightly older than the usual target audience for Taylor Swift.
Entertainment
Entertainment
- The video is entertaining through its heavy use of action iconography and fast-paced editing.
Escapism
Escapism
- The video can act as escapism as it constructs a version of reality which the audience knows not to be true.
Identity
Identity
- Setting the opening sequence in London can be seen as a form of identity as the iconic buildings such as the Gherkin and The Shard would be identified by most of the audience.
Hall and Propp
Hall and Propp
Hall’s reception theory could be applied to the various readings of Taylor Swift's video. Propp’s theory of narrative can be applied to the music video.
Dominant reading
Dominant reading
- A dominant reading of the text would be the audience adopting the view that Taylor Swift is a global celebrity who is a strong independent woman as well as being influential.
Oppositional reading
Oppositional reading
- The oppositional reading would be that the text can not be seen as empowering to women as the women are heavily sexualised and the message is not in fact girl power, but creating a divide within female society.
- The videos representation of women is also very one dimensional as it suggests to be a successful women you need to be slim, attractive and popular.
Propp
Propp
- Propp’s theory of narrative can be applied to the music video.
- Taylor takes on the role of the hero.
- Kendrick Lamar takes on the role of the helper, along with Taylor’s celebrity friends.
- The villain is the unknown person who has betrayed Taylor Swift.
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines
2.3Advertising & Marketing
2.4Print Advertisements
2.5Film Posters (Marketing)
2.6Newspapers
2.8The Guardian
3Component 1: Section B
3.1Video Games
3.3Radio
3.4No Time To Die
4Component 2: Section A
4.1Television
4.2Sitcom
5Component 2: Section B
5.1Music Video
5.2Michael Jackson
5.3Taylor Swift
Jump to other topics
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines
2.3Advertising & Marketing
2.4Print Advertisements
2.5Film Posters (Marketing)
2.6Newspapers
2.8The Guardian
3Component 1: Section B
3.1Video Games
3.3Radio
3.4No Time To Die
4Component 2: Section A
4.1Television
4.2Sitcom
5Component 2: Section B
5.1Music Video
5.2Michael Jackson
5.3Taylor Swift
Unlock your full potential with GoStudent tutoring
Affordable 1:1 tutoring from the comfort of your home
Tutors are matched to your specific learning needs
30+ school subjects covered