3.2.2
Technology
Technology and Film: Digital Recording
Technology and Film: Digital Recording
Technology has changed the nature of the film industry.
Digital recording
Digital recording
- One benefit of technology has been the development of digital recording.
- This has enabled filming to become cheaper and easier to do as physical tape required larger cameras and more delicate care.
Benefits to production
Benefits to production
- Because of digital film, production can easily take place around the world at the same time and the recordings can be sent as a digital file.
Distribution
Distribution
- Distribution has become easier as digital files can be sent to the exhibitors, rather than large tapes, which there would have been a limited number of due to the cost of each tape.
Responses to Technological Advancements
Responses to Technological Advancements
The way audiences watch films has changed because of the proliferation (development) of technology.
Piracy
Piracy
- A downside to digital film and the development of technology is that movie piracy has become easier and more readily accessible.
Audience experience
Audience experience
- Cinemas can now cater for 2D, 3D and 4DX films which enhance the audience experience.
- This has been a direct response to declining cinema goers and piracy.
CGI
CGI
- Films also use a lot more CGI (computer generated images) and can create more believe escapism genres such as fantasy and adventure.
Streaming
Streaming
- Streaming sites such as Netflix and YouTube have benefited from the digital nature of the film industry as they can stream digital film files to audiences for a monthly subscription.
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines
2.3Advertising & Marketing
2.4Print Advertisements
2.5Film Posters (Marketing)
2.6Newspapers
2.8The Guardian
3Component 1: Section B
3.1Video Games
3.3Radio
3.4No Time To Die
4Component 2: Section A
4.1Television
4.2Sitcom
5Component 2: Section B
5.1Music Video
5.2Michael Jackson
5.3Taylor Swift
Jump to other topics
1Overview
1.1Media Language
1.3Representation
2Component 1: Section A
2.1Magazines
2.3Advertising & Marketing
2.4Print Advertisements
2.5Film Posters (Marketing)
2.6Newspapers
2.8The Guardian
3Component 1: Section B
3.1Video Games
3.3Radio
3.4No Time To Die
4Component 2: Section A
4.1Television
4.2Sitcom
5Component 2: Section B
5.1Music Video
5.2Michael Jackson
5.3Taylor Swift
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