18.1.11
Gambling Addiction & Learning Theory
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Explaining Gambling Addiction Through Learning Theory
There are two main components to the learning theory: classical conditioning and operant conditioning. Bandura (1977) used the theory to explain gambling addiction.

Classical conditioning
- Classical conditioning involves three parts:
- Unconditioned stimulus (US).
- Unconditioned response (UR).
- Conditioned response (CR).

Gambling
- In terms of gambling:
- The US would be the gambling win.
- The UR would be the excitement from the win.
- The player would have an increased heart rate and rush of dopamine.
- The CR develops by continually pairing the US and the UR.
- The gambling win would create excitement, so players return to gambling to obtain the excitement.

Operant conditioning
- Operant conditioning involves reinforcement.
- Reinforcement is like a reward for doing a specific behaviour.
- For example, a rat getting food for pressing a lever.
- In the case of gambling, the reinforcement for gambling behaviour is the win.
- But the win does not come after every gamble.

Variable reinforcement
- So there is only partial reinforcement because the gambler does not win every time.
- The gambler continues to play to seek the reinforcement, not knowing when it will come.
- This is known as a variable reinforcement because the pattern of reward fluctuates.

Research
- Studies have shown that variable reinforcement is enough to maintain a gambling addiction.
- Gamblers will keep trying because the next time could be a big win.
Research Using Learning Theory to Explain Gambling Addiction
Skinner (1953) and Custer (1982) propose addiction develops as a result of an early big win (positive reinforcement). Bandura (1977) used the theory to explain gambling addiction.

Early big win
- Obviously, not everyone who gambles will develop an addiction.
- Skinner (1953) suggested that for a gambling addiction to develop, the gambler must win big within the first few times they gamble.
- A big win is a form of positive reinforcement, but this must happen early to reinforce gambling behaviour.
- Custer (1982) also supported the idea that reinforcement is the result of a big win.

Vicarious reinforcement
- Vicarious reinforcement is when a person observes someone receiving a reward for a certain behaviour.
- So they may want to imitate that behaviour to get a reward as well.
- For example, a child sees another child receive a sticker for cleaning up their desk. The child also wants a sticker, so cleans their desk.

Gambling
- In terms of gambling, a person can see another gambler win big.
- So they want to win big as well and will start gambling.
Evaluation: Learning Theory Explanation of Gambling Addiction
The learning theory states that people develop gambling addiction through classical conditioning, operant conditioning and social learning.

Strengths
- First of all, the learning theory does demonstrate why gamblers continue to gamble even though they lose.
- Variable reinforcement is enough for someone to keep gambling to seek the next win.

Support - Meyer et al. (2004)
- Meyer et al. (2004) compared heart rates in gambling addicts to non-problem gamblers.
- They found that signs of excitement, such as heart rate, increased when the gamblers began to play betting games.
- The gamblers heart rates were also significantly higher than the non-addicts.
- In other words, the conditioned response was apparent in the gamblers.

Weaknesses
- The learning theory, like the cognitive theory, does not take into account other factors such as genetics or biochemistry.
- There could be other reasons why people develop gambling addictions, such as increased dopamine levels in the brain (neurochemistry approach).

Generalisability
- The behavioural learning theory (Skinner, 1953) drew conclusions based on animal studies of rats and pigeons.
- So the findings cannot and should not be generalised to humans.

Biases
- Finally, gamblers tend to develop cognitive biases (as explained by the cognitive theory).
- The learning theory does not explain how these biases form.
1Social Influence
1.1Social Influence
2Memory
2.1Memory
3Attachment
3.1Attachment
4(2026 Exams) Psychopathology
4.1Psychopathology
5(2027 Exams) Clinical Psychology & Mental Health
5.1Clinical Psychology & Mental Health
6Approaches in Psychology
6.1Approaches in Psychology
6.2Comparison of Approaches (A2 only)
7Biopsychology
7.1Biopsychology
8Research Methods
8.1Research Methods
8.2Scientific Processes
8.3Data Handling & Analysis
9Issues & Debates in Psychology (A2 only)
9.1Issues & Debates in Psychology (A2 only)
10Option 1: Relationships (A2 only)
10.1Relationships: Sexual Relationships (A2 only)
10.2Relationships: Romantic Relationships (A2 only)
10.3(2026 Exams) Relationships: Virtual (A2 only)
10.4(2027 Exams) Relationships: Online (A2 only)
11Option 1: Gender (A2 only)
11.1(2026 Exams) Gender (A2 only)
11.2(2027 Exams) Gender (A2 only)
12Option 1: Cognition & Development (A2 only)
12.1Cognition & Development (A2 only)
13Option 2: Schizophrenia (A2 only)
13.1Schizophrenia: Diagnosis (A2 only)
13.2Schizophrenia: Treatment (A2 only)
14Option 2: Eating Behaviour (A2 only)
14.1Eating Behaviour (A2 only)
15Option 2: Stress (A2 only)
15.1Stress (A2 only)
16Option 3: Aggression (A2 only)
16.1Aggression: Physiological (A2 only)
16.2Aggression: Social Psychological (A2 only)
17Option 3: Forensic Psychology (A2 only)
17.1Forensic Psychology (A2 only)
18Option 3: Addiction (A2 only)
18.1Addiction (A2 only)
18.2Treating Addiction (A2 only)
Jump to other topics
1Social Influence
1.1Social Influence
2Memory
2.1Memory
3Attachment
3.1Attachment
4(2026 Exams) Psychopathology
4.1Psychopathology
5(2027 Exams) Clinical Psychology & Mental Health
5.1Clinical Psychology & Mental Health
6Approaches in Psychology
6.1Approaches in Psychology
6.2Comparison of Approaches (A2 only)
7Biopsychology
7.1Biopsychology
8Research Methods
8.1Research Methods
8.2Scientific Processes
8.3Data Handling & Analysis
9Issues & Debates in Psychology (A2 only)
9.1Issues & Debates in Psychology (A2 only)
10Option 1: Relationships (A2 only)
10.1Relationships: Sexual Relationships (A2 only)
10.2Relationships: Romantic Relationships (A2 only)
10.3(2026 Exams) Relationships: Virtual (A2 only)
10.4(2027 Exams) Relationships: Online (A2 only)
11Option 1: Gender (A2 only)
11.1(2026 Exams) Gender (A2 only)
11.2(2027 Exams) Gender (A2 only)
12Option 1: Cognition & Development (A2 only)
12.1Cognition & Development (A2 only)
13Option 2: Schizophrenia (A2 only)
13.1Schizophrenia: Diagnosis (A2 only)
13.2Schizophrenia: Treatment (A2 only)
14Option 2: Eating Behaviour (A2 only)
14.1Eating Behaviour (A2 only)
15Option 2: Stress (A2 only)
15.1Stress (A2 only)
16Option 3: Aggression (A2 only)
16.1Aggression: Physiological (A2 only)
16.2Aggression: Social Psychological (A2 only)
17Option 3: Forensic Psychology (A2 only)
17.1Forensic Psychology (A2 only)
18Option 3: Addiction (A2 only)
18.1Addiction (A2 only)
18.2Treating Addiction (A2 only)
Practice questions on Gambling Addiction & Learning Theory
Can you answer these? Test yourself with free interactive practice on Seneca — used by over 10 million students.
- 1Who did NOT use learning theory to study gambling addiction? Multiple choice
- 2Watching someone else win big is an example of what?Multiple choice
- 3
- 4Features of Meyer et al. (2004):True / false
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