1.10.2
Wittgenstein
Wittgenstein's Theory on Language Games
Wittgenstein's Theory on Language Games
Throughout his life, Wittgenstein was heavily involved in the study of language, how it changes over time, its usage and how we understand it.
Wittgenstein's view of conception
Wittgenstein's view of conception
- Wittgenstein advocated that we should not talk about what we cannot understand, famously saying: “whereof one cannot speak, thereof one must remain silent.”
- In short, while we may not be able to sense or conceptualise some things, they may still have truth or reality. But to conjecture on such points is ultimately meaningless.
Meaning depends on the scenario
Meaning depends on the scenario
- Wittgenstein suggested that the meaning of words is determined by the language game that the words are part of (so the meaning of a word would depend on the scenario it was used in).
- For Wittgenstein, words perform a function in a language; they do not signify an object.
Wittgenstein's chess analogy
Wittgenstein's chess analogy
- For Wittgenstein, the use of language was like partaking in a game. To use a word, you have to first understand how it works.
- Wittgenstein’s classic example was the game of chess. You might be told that a piece is called a 'king', but without understanding the rules of chess, you could never use the piece.
- He also stated that to argue about how language is used is meaningless. If you want to play the game, you must accept the rules. You cannot play chess if your opponent is trying to play checkers.
Rules of language
Rules of language
- Wittgenstein suggested that language, and therefore the rules of that language, can be seen from two sides:
- Those who are inside the game and therefore know the rules.
- Those who are outside the game and therefore do not know the rules.
Language games
Language games
- Wittgenstein’s main point is that the meaning of a statement is not to be understood by the steps you would take to verify or falsify it, but by the context in which it is used.
- Wittgenstein believes that there are different contexts in which language is used. These he calls language games.
- Religion is one and science, for example, is another.
1Philosophy of Religion
1.1Ancient Philosophical Influences: Plato
1.2Ancient Philosophical Influences: Aristotle
1.3Ancient Philosophical Influences: Soul, Mind, Body
1.4The Existence of God - Arguments from Observation
1.5The Existence of God - Arguments from Reason
1.6Religious Experience
1.7The Problem of Evil
1.8The Nature & Attributes of God
1.9Religious Language: Negative, Analogical, Symbolic
2Religion & Ethics
2.1Natural Law
2.2Situation Ethics
2.3Kantian Ethics
2.4Utilitarianism
2.5Euthanasia
3Developments in Christian Thought
3.1Saint Augustine's Teachings
3.2Death & the Afterlife
3.3Knowledge of God's Existence
3.4The Person of Jesus Christ
3.5Christian Moral Principles
3.6Christian Moral Action
3.7Development - Pluralism & Theology
3.8Development - Pluralism & Society
3.9Gender & Society
3.10Gender & Theology
Jump to other topics
1Philosophy of Religion
1.1Ancient Philosophical Influences: Plato
1.2Ancient Philosophical Influences: Aristotle
1.3Ancient Philosophical Influences: Soul, Mind, Body
1.4The Existence of God - Arguments from Observation
1.5The Existence of God - Arguments from Reason
1.6Religious Experience
1.7The Problem of Evil
1.8The Nature & Attributes of God
1.9Religious Language: Negative, Analogical, Symbolic
2Religion & Ethics
2.1Natural Law
2.2Situation Ethics
2.3Kantian Ethics
2.4Utilitarianism
2.5Euthanasia
3Developments in Christian Thought
3.1Saint Augustine's Teachings
3.2Death & the Afterlife
3.3Knowledge of God's Existence
3.4The Person of Jesus Christ
3.5Christian Moral Principles
3.6Christian Moral Action
3.7Development - Pluralism & Theology
3.8Development - Pluralism & Society
3.9Gender & Society
3.10Gender & Theology
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