5.1.11
Transmission Media
Transmission Media
Transmission Media
Transmission media are different ways of physically transferring data along a network.


Twisted-pair copper cable
Twisted-pair copper cable
- This is often referred to as 'Ethernet cable'.
- Inside the cable, there are eight wires which are twisted into pairs. This is to reduce interference from other signals and improve transmission speed.
- Twisted cables have different ratings to indicate how quickly data can be transferred.
- E.g. Cat-5e can transmit at 1 Gbps.
- E.g. Cat-6 can transmit at 10 Gbps.


Fibre-optic cable
Fibre-optic cable
- Fibre-optic cables are made of thin strands of glass which transmit binary data as pulses of light.
- Fibre-optic cables have many advantages:
- Do not suffer interference.
- Very high bandwidth (100Tbps).
- Because of the lack of interference, fibre-optic cabling is appropriate for long distance communication such as undersea cabling.


Radio waves
Radio waves
- Radio waves are the transmission media of wireless networking.
- E.g. WiFi.
- E.g. Bluetooth.
- The amplitude (strength) of a radio wave decreases as it moves further from its transmitter. This is why WiFi signal loses strength further away from a WAP.
- Radio waves are also subject to interference from other radio signals of similar frequency. Wireless access points (WAPs) often check for frequency channels that are least congested before starting a broadcast.


Coaxial cable
Coaxial cable
- Coaxial cable is a wired transmission media where an insulated copper wire is surrounded by a metal mesh to protect it from interference.
- This is most often used for cable television.
1Problem Solving
1.1Algorithms
1.2Decomposition & Abstraction
2Programming
2.1Develop Code
2.2Constructs
2.3Data Types & Structures
2.6Subprograms
3Data
3.2Data Representation
3.3Data Storage & Compression
3.4Encryption
4Computers
4.1Machines & Computational Modelling
4.2Hardware
4.2.1Elements of Computer Systems
4.2.2Types of Computer Systems
4.2.3Memory - RAM
4.2.4Memory - ROM
4.2.5Memory - Cache
4.2.6Running Out of Memory
4.2.7Virtual Memory
4.2.8Magnetic Storage
4.2.9Properties of Magnetic Media
4.2.10Examples of Magnetic Storage
4.2.11Solid State Storage
4.2.12Properties of Solid State Media
4.2.13Optical Storage
4.2.14Properties of Optical Storage
4.2.15Examples of Optical Storage
4.2.16Types of Optical Disk
4.2.17Von Neumann Architecture
4.2.18Registers of the Central Processing Unit (CPU)
4.2.19Fetch-Decode-Execute Cycle
4.2.20Factors Affecting CPU Performance
4.2.21The Cloud
4.2.22How the Cloud Works
4.2.23The Cloud - Pros
4.2.24The Cloud - Cons
4.2.25End of Topic Test - Hardware
4.4Software
5Communication & The Internet
5.1Networks
5.1.1Benefits of Networks
5.1.2Network Performance
5.1.3Types of Network
5.1.4Client-Server Model
5.1.5Pros of Client-Server Model
5.1.6Cons of Client-Server Model
5.1.7Peer-to-Peer Model
5.1.8Pros of Peer-to-Peer Model
5.1.9Cons of Peer-to-Peer Model
5.1.10Network Hardware
5.1.11Transmission Media
5.1.12WiFi
5.1.13WiFi Frequency and Channels
5.1.14WiFi Encryption
5.1.15Network Protocols
5.1.16Transmission Protocols
5.1.17Web Protocols
5.1.18Email Protocols
5.1.19Layers
5.1.20TCP and OSI Models
5.1.21Advantages of Layering
5.1.22Topology - Star
5.1.23Topology - Mesh
5.1.24Topology - Ring
5.1.25Topology - Bus
5.1.26End of Topic Test - Networks
5.2Network Security
6The Bigger Picture
6.1Emerging Trends, Issues & Impact
6.1.1E-Waste
6.1.2Energy Consumption
6.1.3Positive Environmental Impact
6.1.4Ethical Issues - The Digital Divide
6.1.5Ethical Issues - Net Neutrality
6.1.6Ethical Issues - Working Conditions
6.1.7Ethical Issues - Censorship
6.1.8Online Activity Tracking
6.1.9The Internet of Things
6.1.10Positive Cultural Impacts
6.1.11Negative Cultural Impacts
6.1.12Data Protection Act
6.1.13Computer Misuse Act
6.1.14Copyright Designs and Parents Act
6.1.15Creative Commons Licensing
6.1.16Freedom of Information Act
6.1.17Open Source Software
6.1.18Proprietary Software
6.1.19Licensing Issues
6.1.20End of Topic Test - Software & Issues
Jump to other topics
1Problem Solving
1.1Algorithms
1.2Decomposition & Abstraction
2Programming
2.1Develop Code
2.2Constructs
2.3Data Types & Structures
2.6Subprograms
3Data
3.2Data Representation
3.3Data Storage & Compression
3.4Encryption
4Computers
4.1Machines & Computational Modelling
4.2Hardware
4.2.1Elements of Computer Systems
4.2.2Types of Computer Systems
4.2.3Memory - RAM
4.2.4Memory - ROM
4.2.5Memory - Cache
4.2.6Running Out of Memory
4.2.7Virtual Memory
4.2.8Magnetic Storage
4.2.9Properties of Magnetic Media
4.2.10Examples of Magnetic Storage
4.2.11Solid State Storage
4.2.12Properties of Solid State Media
4.2.13Optical Storage
4.2.14Properties of Optical Storage
4.2.15Examples of Optical Storage
4.2.16Types of Optical Disk
4.2.17Von Neumann Architecture
4.2.18Registers of the Central Processing Unit (CPU)
4.2.19Fetch-Decode-Execute Cycle
4.2.20Factors Affecting CPU Performance
4.2.21The Cloud
4.2.22How the Cloud Works
4.2.23The Cloud - Pros
4.2.24The Cloud - Cons
4.2.25End of Topic Test - Hardware
4.4Software
5Communication & The Internet
5.1Networks
5.1.1Benefits of Networks
5.1.2Network Performance
5.1.3Types of Network
5.1.4Client-Server Model
5.1.5Pros of Client-Server Model
5.1.6Cons of Client-Server Model
5.1.7Peer-to-Peer Model
5.1.8Pros of Peer-to-Peer Model
5.1.9Cons of Peer-to-Peer Model
5.1.10Network Hardware
5.1.11Transmission Media
5.1.12WiFi
5.1.13WiFi Frequency and Channels
5.1.14WiFi Encryption
5.1.15Network Protocols
5.1.16Transmission Protocols
5.1.17Web Protocols
5.1.18Email Protocols
5.1.19Layers
5.1.20TCP and OSI Models
5.1.21Advantages of Layering
5.1.22Topology - Star
5.1.23Topology - Mesh
5.1.24Topology - Ring
5.1.25Topology - Bus
5.1.26End of Topic Test - Networks
5.2Network Security
6The Bigger Picture
6.1Emerging Trends, Issues & Impact
6.1.1E-Waste
6.1.2Energy Consumption
6.1.3Positive Environmental Impact
6.1.4Ethical Issues - The Digital Divide
6.1.5Ethical Issues - Net Neutrality
6.1.6Ethical Issues - Working Conditions
6.1.7Ethical Issues - Censorship
6.1.8Online Activity Tracking
6.1.9The Internet of Things
6.1.10Positive Cultural Impacts
6.1.11Negative Cultural Impacts
6.1.12Data Protection Act
6.1.13Computer Misuse Act
6.1.14Copyright Designs and Parents Act
6.1.15Creative Commons Licensing
6.1.16Freedom of Information Act
6.1.17Open Source Software
6.1.18Proprietary Software
6.1.19Licensing Issues
6.1.20End of Topic Test - Software & Issues
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