1.1.4
Projectile Motion
Projectile Motion
Projectile Motion
Projectile motion is the motion of an object thrown or projected into the air, subject to only the acceleration of gravity. The object is called a projectile, and its path is called its trajectory. We assume air resistance is negligible.


Horizontal and vertical
Horizontal and vertical
- The most important thing to remember about projectile motion is that the horizontal and vertical components of the problem are independent.
- This means we can solve two sets of equations, one for each direction.


Components of displacement
Components of displacement
- This diagram shows the displacement, s, of a football at a point along its path (trajectory).
- The displacement vector has components sx (along the horizontal axis) and sy (along the vertical axis).
- Its magnitude is s, and it makes an angle θ with the horizontal.
- The vertical component is sy = s sinθ.
- The horizontal component is sx = s cosθ.


Components of acceleration
Components of acceleration
- Projectiles are only acted upon by one force: gravity.
- Therefore, the vertical component of acceleration, ay, is equal to the acceleration due to gravity.
- ay = g = −9.81m/s².
- Remember the minus sign!
- ay = g = −9.81m/s².
- There is no force acting in the horizontal direction, so the horizontal component of acceleration, ax, is zero.
- ax = 0.


Components of velocity
Components of velocity
- Velocity can also be separated into components.
- For a projectile travelling at an angle θ at a velocity v:
- vy = v sinθ
- vx = v cosθ
Projectile Motion - Worked Example
Projectile Motion - Worked Example
The following steps can be used to solve problems with projectile motion.


Step 1 - resolve components
Step 1 - resolve components
- Find the horizontal information:
- sx, ux, vx and ax (this will be zero).
- Find the vertical information:
- sy, uy, vy and ay (this will be g = -9.81m/s²).
- Time, t, is the same in each component.


Step 2 - choose equations for each part
Step 2 - choose equations for each part
- Choose which of the 'suvat' equations you need to use for each component of motion.
- Remember the equation you need for the vertical part may be different to the one you need for the horizontal.


Step 3 - solve each component of motion
Step 3 - solve each component of motion
- Use the 'suvat' equation you've identified to solve each component of motion.
- Remember to solve them separately.
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Step 4 - recombine the variables
Step 4 - recombine the variables
- If you need to, you can find the total velocity vector, displacement vector and angle by recombining the components of the vector.
1Space, Time & Motion
1.1Motion
1.2Forces
1.3Momentum & Impulse
2The Particulate Nature of Matter
2.1Thermal Concepts
3Wave Behaviour
3.1Oscillations
3.2Travelling Waves
3.3Wave Characteristics
3.4Wave Behaviour
3.5Standing Waves
3.6Simple Harmonic Motion
3.7Single Slit Diffraction
3.8Interference
3.9Doppler Effect
4Fields
4.1Circular Motion
4.2Newton's Law of Gravitation
4.3Fields
4.4Fields at Work
4.5Electric Fields
4.6Magnetic Effect of Electric Currents
4.7Heating Effect of Currents
4.8Electromagnetic Induction
4.9Power Generation & Transmission
5Nuclear & Quantum Physics
5.1Discrete Energy & Radioactivity
5.2Nuclear Reactions
5.3The Interaction of Matter with Radiation
6Measurements
6.1Measurements & Errors
6.2Uncertainties & Errors
6.3Vectors & Scalars
Jump to other topics
1Space, Time & Motion
1.1Motion
1.2Forces
1.3Momentum & Impulse
2The Particulate Nature of Matter
2.1Thermal Concepts
3Wave Behaviour
3.1Oscillations
3.2Travelling Waves
3.3Wave Characteristics
3.4Wave Behaviour
3.5Standing Waves
3.6Simple Harmonic Motion
3.7Single Slit Diffraction
3.8Interference
3.9Doppler Effect
4Fields
4.1Circular Motion
4.2Newton's Law of Gravitation
4.3Fields
4.4Fields at Work
4.5Electric Fields
4.6Magnetic Effect of Electric Currents
4.7Heating Effect of Currents
4.8Electromagnetic Induction
4.9Power Generation & Transmission
5Nuclear & Quantum Physics
5.1Discrete Energy & Radioactivity
5.2Nuclear Reactions
5.3The Interaction of Matter with Radiation
6Measurements
6.1Measurements & Errors
6.2Uncertainties & Errors
6.3Vectors & Scalars
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