Turning an Algorithm into an App (1/2)
Computing: Year 5 & 6 National Curriculum, topic 4.1.5
Turning an Algorithm into an App
You can use a coding program to turn your algorithm into an app. You can make an app from an algorithm by following these steps:

Create the background
- Start by creating a background for your app.

Create the moving objects
- Create the moving objects.
- In the basketball game, the moving objects are the ball and the hand.
- Moving objects can also be called 'sprites'.

Name the moving objects
- Name the moving objects so you can give each one different blocks of code.
- You need to name them, so the algorithm knows which parts to use.

Make the ball move and bounce
- Make the ball move and bounce off the red and blue blocks and the walls.
- Blocks of code that make objects or sprites move are called 'movement blocks'.
Test yourself on Turning an Algorithm into an App (1/2)
What is the name of a block of code that creates movement in objects or sprites?
What should be the first step for making an app from an algorithm?
Why should you name the moving objects?
What is another name for a moving object in coding?