1.1.4
Using Hexadecimal
Using Hexadecimal
Using Hexadecimal
Hexadecimal is used in HTML to display colour on websites and to form unique MAC addresses for devices connected to a network.


HTML colours
HTML colours
- In HTML, colours are defined by how much red, green and blue (RGB) there is on a scale of 0 to 255.
- 0 to 255 is the range of numbers that can be represented as a single byte.
- This means we use 2 hexadecimal digits to represent each RGB value.
- HTML colour codes start with a hash symbol followed by 3 pairs of hexadecimal numbers like #00FF00.


HTML colours
HTML colours
- We can break down the HTML colour code #00FF00 in the following way:
- The red value is 00, which means we have 0 units of red.
- The green value is FF, so we have 255 units of green.
- The blue value is 00, so we have 0 units of blue.
- The colour code #00FF00 corresponds to a bright green colour.


MAC addresses
MAC addresses
- A MAC address is a number that uniquely identifies a networked device.
- A MAC address is made up of 48 bits which are shown as 6 groups of 2 hexadecimal digits:
- NN-NN-NN-DD-DD-DD or NN:NN:NN:DD:DD:DD
- The first 6 hex digits identify the device manufacturer.
- The second 6 hex digits identify the serial number of the device.
1Computer Systems
1.1Data Representation
1.1.1Binary Numbers
1.1.2Negative Binary Numbers
1.1.3Hexadecimal
1.1.4Using Hexadecimal
1.1.5Converting Binary & Hexadecimal
1.1.6Converting Denary & Hexadecimal
1.1.7Capacity
1.1.8Calculating Capacity Requirements
1.1.9Binary in Computer Systems
1.1.10Data Compression
1.1.11Run Length Encoding
1.1.12File Formats
1.2Data Transmission
1.3Hardware
1.3.1Elements of Computer Systems
1.3.2Types of Computer System
1.3.3Von Neumann Architecture
1.3.4The Fetch, Decode, Execute Cycle
1.3.5Factors Affecting CPU Performance
1.3.6Computational Logic
1.3.7Input Devices
1.3.82D & 3D Scanners
1.3.9Code Readers
1.3.10Solid State Storage
1.3.11Magnetic Storage
1.3.12Examples of Magnetic Storage
1.3.13Optical Storage
1.3.14Examples of Optical Storage
1.3.15Types of Optical disk
1.3.16Storage Requirements
1.3.17Translation - Compilers
1.3.18Translation - Interpreters
1.3.19Translation - Assemblers
1.3.20Acoustic Sensors
1.3.21Flow Sensors
1.3.22Gas Sensors
1.3.23Humidity Sensors
1.3.24Infrared Sensors
1.3.25Level Sensors
1.3.26Light Sensors
1.3.27Magnetic Field Sensors
1.3.28Moisture Sensors
1.3.29pH Sensors
1.3.30Pressure Sensors
1.3.31Proximity Sensors
1.3.32Temperature Sensors
1.3.33Network Hardware
1.5The Internet & its Uses
1.6Cyber Security
1.6.1Forms of Attack
1.6.2Penetration Testing
1.6.3Types of Malware
1.6.4How Malware Spreads
1.6.5Protecting Against Malware
1.6.6Information Security
1.6.7Structured Query Language (SQL) Injection
1.6.8Firewalls
1.6.9Authentication: User Access Levels
1.6.10Authentication: Passwords
1.6.11Social Engineering
1.6.12Phishing
1.6.13Denial of Service Attacks
1.7Automated & Emerging Technologies
2Algorithms, Programming & Logic
2.1Algorithm Design & Problem Solving
2.1.1Computational Thinking - Abstraction
2.1.2Computational Thinking - Decomposition
2.1.3Computational Thinking - Algorithmic Thinking
2.1.4Pseudocode
2.1.5Flow Diagrams
2.1.6Interpreting, Correcting & Completing Algorithm
2.1.7Correcting Algorithms
2.1.8Completing Algorithms
2.1.9Testing
2.1.10Types of Testing
2.1.11Test Plans
2.1.12Validation & Sanitation
2.1.13Authentication & Contingencies
2.2Programming
2.2.1Programming Fundamentals - Variables & Constants
2.2.2Programming Fundamentals - Comments
2.2.3Programming Fundamentals - Input & Output
2.2.4Data Types
2.2.5Casting
2.2.6Controlling Program Flow - Sequence
2.2.7Controlling Program Flow - Selection
2.2.8Controlling Program Flow - Iteration
2.2.9Modularity - Subroutines
2.2.10Modularity - Scope
2.2.11Arrays
Jump to other topics
1Computer Systems
1.1Data Representation
1.1.1Binary Numbers
1.1.2Negative Binary Numbers
1.1.3Hexadecimal
1.1.4Using Hexadecimal
1.1.5Converting Binary & Hexadecimal
1.1.6Converting Denary & Hexadecimal
1.1.7Capacity
1.1.8Calculating Capacity Requirements
1.1.9Binary in Computer Systems
1.1.10Data Compression
1.1.11Run Length Encoding
1.1.12File Formats
1.2Data Transmission
1.3Hardware
1.3.1Elements of Computer Systems
1.3.2Types of Computer System
1.3.3Von Neumann Architecture
1.3.4The Fetch, Decode, Execute Cycle
1.3.5Factors Affecting CPU Performance
1.3.6Computational Logic
1.3.7Input Devices
1.3.82D & 3D Scanners
1.3.9Code Readers
1.3.10Solid State Storage
1.3.11Magnetic Storage
1.3.12Examples of Magnetic Storage
1.3.13Optical Storage
1.3.14Examples of Optical Storage
1.3.15Types of Optical disk
1.3.16Storage Requirements
1.3.17Translation - Compilers
1.3.18Translation - Interpreters
1.3.19Translation - Assemblers
1.3.20Acoustic Sensors
1.3.21Flow Sensors
1.3.22Gas Sensors
1.3.23Humidity Sensors
1.3.24Infrared Sensors
1.3.25Level Sensors
1.3.26Light Sensors
1.3.27Magnetic Field Sensors
1.3.28Moisture Sensors
1.3.29pH Sensors
1.3.30Pressure Sensors
1.3.31Proximity Sensors
1.3.32Temperature Sensors
1.3.33Network Hardware
1.5The Internet & its Uses
1.6Cyber Security
1.6.1Forms of Attack
1.6.2Penetration Testing
1.6.3Types of Malware
1.6.4How Malware Spreads
1.6.5Protecting Against Malware
1.6.6Information Security
1.6.7Structured Query Language (SQL) Injection
1.6.8Firewalls
1.6.9Authentication: User Access Levels
1.6.10Authentication: Passwords
1.6.11Social Engineering
1.6.12Phishing
1.6.13Denial of Service Attacks
1.7Automated & Emerging Technologies
2Algorithms, Programming & Logic
2.1Algorithm Design & Problem Solving
2.1.1Computational Thinking - Abstraction
2.1.2Computational Thinking - Decomposition
2.1.3Computational Thinking - Algorithmic Thinking
2.1.4Pseudocode
2.1.5Flow Diagrams
2.1.6Interpreting, Correcting & Completing Algorithm
2.1.7Correcting Algorithms
2.1.8Completing Algorithms
2.1.9Testing
2.1.10Types of Testing
2.1.11Test Plans
2.1.12Validation & Sanitation
2.1.13Authentication & Contingencies
2.2Programming
2.2.1Programming Fundamentals - Variables & Constants
2.2.2Programming Fundamentals - Comments
2.2.3Programming Fundamentals - Input & Output
2.2.4Data Types
2.2.5Casting
2.2.6Controlling Program Flow - Sequence
2.2.7Controlling Program Flow - Selection
2.2.8Controlling Program Flow - Iteration
2.2.9Modularity - Subroutines
2.2.10Modularity - Scope
2.2.11Arrays
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