2.2.5
Turning an Algorithm into an App
Test your knowledge with free interactive questions on Seneca — used by over 10 million students.
Turning an Algorithm into an App
You can use a coding program to turn your algorithm into an app. You can make an app from an algorithm by following these steps:
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Create the background
- Start by creating a background for your app.
,h_400,q_80,w_640.png)
Create the moving objects
- Create the moving objects.
- In the basketball game, the moving objects are the ball and the hand.
- Moving objects can also be called 'sprites'.
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Name the moving objects
- Name the moving objects so you can apply different blocks of code to each one.
- You need to name them otherwise so you can tell the algorithms which parts the algorithm applies to.
,h_400,q_80,w_640.png)
Make the ball move and bounce
- Make the ball move and bounce off the red and blue blocks and the walls.
- Blocks of code which create movement in objects or sprites are called 'movement blocks'.
Turning an Algorithm into an App
You need to follow a few more steps to complete your app:

Event and Control blocks
- You then need to add blocks of code called 'Event and Control blocks'.
- Event and Control blocks give ‘if … then’ and ‘repeat until…’ instructions.
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Event and Control blocks 2
- Event and Control blocks control the following in the basketball game:
- What happens if the mouse is moved? → the red block moves.
- What happens if the ball touches a wall or the hand? → the ball bounces.
- What happens if the ball touches each ‘basket’? → the score of the shooting team goes up.
- When does the game end? → first team to get to 5 points.
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Variables blocks
- Blocks of code that create variables (things that can change) are called variable blocks.
- Variable blocks of code give instructions for the selection of the colour, time, distance, the angle of bounces, etc.
1Computational Thinking & Algorithms
1.1Computational Thinking
1.2Algorithms
1.2.1Algorithms1.2.2Pseudocode1.2.3Flow Diagrams1.2.4Logical Reasoning & Debugging1.2.5Reading Algorithms1.2.6Correcting Algorithms1.2.7Complete the Algorithm1.2.8Search Algorithms1.2.9Linear Search1.2.10Binary Search1.2.11Sort Algorithms1.2.12Bubble Sort1.2.13Insertion Sort1.2.14End of Topic Test - Algorithms
2Programming
2.1Programming Fundamentals
2.1.1Variables & Constants2.1.2Comments2.1.3Input & Output2.1.4Arithmetic Operators2.1.5Relational Operators2.1.6Boolean Operators2.1.7Sequence2.1.8Selection2.1.9Iteration2.1.10Subroutines2.1.11Scope2.1.12Data Types2.1.13Casting2.1.14Arrays2.1.152D Arrays2.1.16Lists2.1.172D Lists2.1.18Strings2.1.19Syntax Errors2.1.20Logic Errors2.1.21Runtime Errors2.1.22End of Topic Test - Programming
2.2Designing Code
3Hardware & Software
3.1Hardware
3.2Software
4Data
5The Internet
6Online Safety & Security
6.1Protecting Yourself Online
Jump to other topics
1Computational Thinking & Algorithms
1.1Computational Thinking
1.2Algorithms
1.2.1Algorithms1.2.2Pseudocode1.2.3Flow Diagrams1.2.4Logical Reasoning & Debugging1.2.5Reading Algorithms1.2.6Correcting Algorithms1.2.7Complete the Algorithm1.2.8Search Algorithms1.2.9Linear Search1.2.10Binary Search1.2.11Sort Algorithms1.2.12Bubble Sort1.2.13Insertion Sort1.2.14End of Topic Test - Algorithms
2Programming
2.1Programming Fundamentals
2.1.1Variables & Constants2.1.2Comments2.1.3Input & Output2.1.4Arithmetic Operators2.1.5Relational Operators2.1.6Boolean Operators2.1.7Sequence2.1.8Selection2.1.9Iteration2.1.10Subroutines2.1.11Scope2.1.12Data Types2.1.13Casting2.1.14Arrays2.1.152D Arrays2.1.16Lists2.1.172D Lists2.1.18Strings2.1.19Syntax Errors2.1.20Logic Errors2.1.21Runtime Errors2.1.22End of Topic Test - Programming
2.2Designing Code
3Hardware & Software
3.1Hardware
3.2Software
4Data
5The Internet
6Online Safety & Security
6.1Protecting Yourself Online
Practice questions on Turning an Algorithm into an App
Can you answer these? Test yourself with free interactive practice on Seneca — used by over 10 million students.
- 1
- 2
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- 4
- 5Which of these would be given in a variable block?Multiple choice
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