Source: https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-6-turning-an-algorithm-into-an-app-22

[Revision notes](https://senecalearning.com/en-gb/revision-notes.md) › [Primary](https://senecalearning.com/en-gb/revision-notes/primary.md) › [Computer Science](https://senecalearning.com/en-gb/revision-notes/primary/computer-science.md) › [Computing: Year 5 & 6 National Curriculum](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum.md) › Turning an Algorithm into an App (2/2)

# Turning an Algorithm into an App (2/2)

Computing: Year 5 & 6 National Curriculum, topic 4.1.6

## Turning an Algorithm into an App

You need to follow a few more steps to complete your app.

### Event and Control blocks

![Event and Control blocks](https://image-v2.cdn.app.senecalearning.com/2019-09/9f687be1-da7c-4be1-ae1f-e60693076547/code-stages-coding-computational-thinking-basketball-game-.png)

- You then need to add blocks of code called 'Event and Control blocks'.
- Event and Control blocks give ‘**if** … **then**’ and ‘**repeat until**…’ instructions.

### Examples

![Examples](https://image-v2.cdn.app.senecalearning.com/2019-09/4e019d7a-a8a1-4200-9eaa-6a76976ce4c2/code-stages-coding-computational-thinking-basketball-game-%20(2).png)

- Event and Control blocks control the following in the basketball game:
 - What happens if the mouse is moved? &rightarrow; the red block moves.
 - What happens if the ball touches a wall or the hand? &rightarrow; the ball bounces.

### Other examples

![Other examples](https://image-v2.cdn.app.senecalearning.com/2025-07/7c64c3b6-5374-4787-8748-3e25c3189707/c9bb8ce6-4a03-4cc9-8874-b52f2e6624f0.png)

- Event and Control blocks control the following in the basketball game:
 - What happens if the ball touches each ‘basket’? &rightarrow; the score of the shooting team goes up.
 - When does the game end? &rightarrow; first team to get to 5 points.

### Variables blocks

![Variables blocks](https://image-v2.cdn.app.senecalearning.com/2019-09/74e79a9a-966a-411f-bc87-c84dcb2cddf9/code-stages-coding-computational-thinking-basketball-game-%20(3).png)

- Blocks of code that create variables are called variable blocks.
 - Variables are things that can change.
- Variable blocks of code give instructions for the selection of: 
 - the colour, time, distance, the angle of bounces, etc.

## Test yourself on Turning an Algorithm into an App (2/2)

- What kind of blocks give ‘**if** … **then**’ and ‘**repeat until**…’ instructions?
- What blocks tell the game what to do when something happens or needs repeating?
- What kind of instructions do Event and Control blocks give?

[Practise this topic for free](https://app.senecalearning.com/classroom/course/19eff8d0-37ca-47d8-89d9-9810d0f53c27/section/968f6c33-fa0d-47a9-8cb3-651be70f8317/session)

- Previous topic: [4.1.5 Turning an Algorithm into an App (1/2)](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-5-turning-an-algorithm-into-an-app-12.md)

## Computing: Year 5 & 6 National Curriculum contents

### 1 Using Computers
- 1.1 Computers as a Tool
  - [1.1.1 Uses of Computers](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-1-1-uses-of-computers.md)
  - [1.1.2 More Uses of Computers](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-1-2-more-uses-of-computers.md)
  - [1.1.3 Advantages of Information Technology](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-1-3-advantages-of-information-technology.md)
  - [1.1.4 More Advantages of Information Technology](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-1-4-more-advantages-of-information-technology.md)
- 1.2 Data
  - [1.2.1 Storing Data](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-2-1-storing-data.md)
  - [1.2.2 Databases](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-2-2-databases.md)
  - [1.2.3 Sorting & Filtering Data](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-2-3-sorting-and-filtering-data.md)
  - [1.2.4 Interrogating Data](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-2-4-interrogating-data.md)
- 1.3 Plagiarism & Illegal Sharing
  - [1.3.1 Plagiarism](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-3-1-plagiarism.md)
  - [1.3.2 Copyrighted Content](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/1-3-2-copyrighted-content.md)

### 2 Networks & the World Wide Web
- 2.1 Networks
  - [2.1.1 Parts of Networks](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-1-1-parts-of-networks.md)
  - [2.1.2 The Internet](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-1-2-the-internet.md)
  - [2.1.3 The World Wide Web](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-1-3-the-world-wide-web.md)
- 2.2 Searching Online
  - [2.2.1 Searching the World Wide Web](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-2-1-searching-the-world-wide-web.md)
  - [2.2.2 Searching Tips](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-2-2-searching-tips.md)
  - [2.2.3 Reliable Information](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-2-3-reliable-information.md)
- 2.3 Protecting Yourself Online
  - [2.3.1 Your Digital Footprint](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-1-your-digital-footprint.md)
  - [2.3.2 Being Safe](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-2-being-safe.md)
  - [2.3.3 Online Safety](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-3-online-safety.md)
  - [2.3.4 Viruses](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-4-viruses.md)
  - [2.3.5 Malware](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-5-malware.md)
  - [2.3.6 People Online](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-6-people-online.md)
  - [2.3.7 Your Feelings](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-7-your-feelings.md)
  - [2.3.8 Getting Help](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/2-3-8-getting-help.md)

### 3 Computational Thinking
- 3.1 Computational Thinking
  - [3.1.1 Computational Thinking](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/3-1-1-computational-thinking.md)
  - [3.1.2 Decomposing Tasks](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/3-1-2-decomposing-tasks.md)
  - [3.1.3 Algorithms (1/2)](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/3-1-3-algorithms-12.md)
  - [3.1.4 Algorithms (2/2)](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/3-1-4-algorithms-22.md)
  - [3.1.5 Logical Reasoning & Debugging](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/3-1-5-logical-reasoning-and-debugging.md)

### 4 Computer Languages
- 4.1 Coding
  - [4.1.1 Code](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-1-code.md)
  - [4.1.2 Programs](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-2-programs.md)
  - [4.1.3 Writing Programs](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-3-writing-programs.md)
  - [4.1.4 Writing Your Own Program: Input, Outputs, Design](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-4-writing-your-own-program-input-outputs-design.md)
  - [4.1.5 Turning an Algorithm into an App (1/2)](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-5-turning-an-algorithm-into-an-app-12.md)
  - [4.1.6 Turning an Algorithm into an App (2/2)](https://senecalearning.com/en-gb/revision-notes/primary/computer-science/computing-year-5-and-6-national-curriculum/4-1-6-turning-an-algorithm-into-an-app-22.md)
